Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies

Kirchner-Krath J, Dijkstra-Silva S, Morschheuser B, von Korflesch HF (2024)


Publication Language: English

Publication Type: Journal article

Publication year: 2024

Journal

URI: https://www.emerald.com/insight/content/doi/10.1108/intr-06-2024-1000

DOI: 10.1108/INTR-06-2024-1000

Open Access Link: https://www.emerald.com/insight/content/doi/10.1108/intr-06-2024-1000/

Abstract

Purpose

Given the urgency of corporate engagement in sustainable development, companies seek ways to involve their employees in sustainability efforts. In this regard, gamified systems have gained attention as a novel tool to promote sustainable employee behavior. However, as the research field matures, researchers and practitioners are confronted with a scattered academic landscape that makes it difficult to grasp how gamification can be designed to engage employees in sustainable behavior and to understand how gamification effects unfold at psychological, behavioral and corporate levels of sustainability.

Design/methodology/approach

This paper uses a systematic literature review to consolidate the existing knowledge on gamification designs and their effects on sustainable employee behavior.

Findings

Studies have explored a variety of utilitarian and achievement-, immersion- and social-related gameful affordances to promote positive behavior- and system-related psychological effects as a basis for employee engagement in sustainable behavior. However, the evidence regarding their impact on rational decision-making processes and overcoming the intention-action gap inherent in sustainability is still limited. Nevertheless, several studies in focused areas indicate the potential to elicit behavioral changes that drive sustainability outcomes at the corporate level as well.

Originality/value

Our study provides three main contributions. First, we develop a conceptual framework that illustrates how gamification can drive sustainable behavior in the workplace. Second, we derive seven agenda points to guide future research on gamification for corporate sustainability. Third, we deduce three practical approaches to use gamification as a strategic intervention to promote sustainable behavior in organizations.

Authors with CRIS profile

Involved external institutions

How to cite

APA:

Kirchner-Krath, J., Dijkstra-Silva, S., Morschheuser, B., & von Korflesch, H.F. (2024). Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies. Internet Research. https://doi.org/10.1108/INTR-06-2024-1000

MLA:

Kirchner-Krath, Jeanine, et al. "Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies." Internet Research (2024).

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