Birnstiel S, Steinkamp L, Duemler B, Morschheuser B (2024)
Publication Status: Accepted
Publication Type: Conference contribution, Conference Contribution
Future Publication Type: Conference contribution
Publication year: 2024
Publisher: AIS Electronic Library
URI: https://aisel.aisnet.org/ecis2024/track14_esports/track14_esports/1
Globally, we are recognizing an increasing disinterest among young people in participating in team sports due to a lack of enjoyment. Designing gamified information systems has the potential to counter this development by increasing motivation and enjoyment of participation in team sports. While there has been extensive research on gamified applications for individual sports, the gamification of team sports remains largely unexplored. Therefore, we draw on design science research and explore the problem space by interviewing soccer stakeholders. We complement these findings with a survey to assess their specific gamification preferences. Based on the gathered data, we systematically map the problem space and provide recommendations for designers. This research contributes to the lack of knowledge on gamifying team sports and provides valuable insights for practitioners by facilitating the creation of effective solutions. Furthermore, it lays a foundation for future research in the evolving landscape of design knowledge in this area.
APA:
Birnstiel, S., Steinkamp, L., Duemler, B., & Morschheuser, B. (2024). Designing Gamification for Team Sports: Mapping of the Problem Space and Design Recommendations. In Proceedings of the Thirty-Second European Conference on Information Systems (ECIS 2024). Paphos, CY: AIS Electronic Library.
MLA:
Birnstiel, Sandra, et al. "Designing Gamification for Team Sports: Mapping of the Problem Space and Design Recommendations." Proceedings of the Thirty-Second European Conference on Information Systems (ECIS 2024), Paphos AIS Electronic Library, 2024.
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