Interactive particle dynamics using OpenCL and Kinect

Beitrag in einer Fachzeitschrift


Details zur Publikation

Autor(en): Kuckuk S, Preclik T, Köstler H
Zeitschrift: International Journal of Parallel, Emergent and Distributed Systems
Verlag: Taylor & Francis
Jahr der Veröffentlichung: 2013
Band: 28
Heftnummer: 6
Seitenbereich: 518-536
ISSN: 1744-5760
eISSN: 1744-5779
Sprache: Englisch


Abstract


In this paper, we describe an interactive real-time simulation of granular, spherical particles which is able to run on a single workstation. The simulation is based on a discrete element method approach and fully implemented using Open Computing Language, enabling execution on CPUs and GPUs alike. The simulation results are visualised using DirectX 10 and instancing. Furthermore, we enable the user to control the visualisation and the simulation in a very intuitive way by supporting user tracking and speech recognition, both using the Microsoft Kinect sensor. We also compare the performance of different implementation strategies on both CPUs and GPUs, and, as a sample application, we simulate the Brazil nut effect. © 2013 Copyright Taylor and Francis Group, LLC.



FAU-Autoren / FAU-Herausgeber

Köstler, Harald PD Dr.
Lehrstuhl für Informatik 10 (Systemsimulation)
Kuckuk, Sebastian
Lehrstuhl für Informatik 10 (Systemsimulation)
Preclik, Tobias Dr.-Ing.
Lehrstuhl für Informatik 10 (Systemsimulation)


Zitierweisen

APA:
Kuckuk, S., Preclik, T., & Köstler, H. (2013). Interactive particle dynamics using OpenCL and Kinect. International Journal of Parallel, Emergent and Distributed Systems, 28(6), 518-536. https://dx.doi.org/10.1080/17445760.2012.745671

MLA:
Kuckuk, Sebastian, Tobias Preclik, and Harald Köstler. "Interactive particle dynamics using OpenCL and Kinect." International Journal of Parallel, Emergent and Distributed Systems 28.6 (2013): 518-536.

BibTeX: 

Zuletzt aktualisiert 2018-25-08 um 07:09