Microsoft Corporation


Industry / private company

Location:
Redmond, WA (head quarters), United States (USA)


Publications in cooperation with FAU scientists


Cheung, A.K., Chang, T.I., Cushman, W.C., Furth, S.L., Ix, J.H., Pecoits-Filho, R.,... Williamson, J.D. (2019). Blood pressure in chronic kidney disease: conclusions from a Kidney Disease: Improving Global Outcomes (KDIGO) Controversies Conference. Kidney International, 95(5), 1027-1036. https://dx.doi.org/10.1016/j.kint.2018.12.025
Distler, T., Bahn, C., Bessani, A., Fischer, F., & Junqueira, F. (2015). Extensible Distributed Coordination. In Proceedings of the 10th European Conference on Computer Systems (EuroSys '15) (pp. to appear). Bordeaux.
Niessner, M., Fisher, M., Loop, C., Stamminger, M., Schäfer, H., & Keinert, B. (2015). Real-Time Rendering Techniques with Hardware Tessellation. Computer Graphics Forum. https://dx.doi.org/10.1111/cgf.12714
Izadi, S., Rhemann, C., Zach, C., Fisher, M., Wu, C., Fitzgibbon, A.,... Zollhöfer, M. (2014). Real-time Non-rigid Reconstruction using an RGB-D Camera. ACM Transactions on Graphics, 33(4), 156:1-12. https://dx.doi.org/10.1145/2601097.2601165
Wu, C., Niessner, M., Izadi, S., Theobald, C., Stamminger, M., & Zollhöfer, M. (2014). Real-time Shading-based Refinement for Consumer Depth Cameras. Acm Transactions on Graphics, 33(6), 200:1-10. https://dx.doi.org/10.1145/2661229.2661232
Loop, C., Schäfer, H., Stamminger, M., Keinert, B., & Nießner, M. (2014). State of the Art Report on Real-time Rendering with Hardware Tessellation. In State of the Art Reports (pp. 93-117). Strassburg.
Izadi, S., Zollhöfer, M., Nießner, M., & Stamminger, M. (2013). Real-time 3D Reconstruction at Scale using Voxel Hashing. Acm Transactions on Graphics, 32(6), 169:1-11. https://dx.doi.org/10.1145/2508363.2508374

Last updated on 2016-09-11 at 07:27