Low-Latency Real-Time Volumetric Reconstruction for Interactive and Dynamic Stage Productions

Brendel J, Stamminger M, Bauer F (2026)


Publication Type: Conference contribution

Publication year: 2026

Publisher: Association for Computing Machinery, Inc

Conference Proceedings Title: Proceedings of the 10th International Conference on Movement and Computing, MOCO 2026

Event location: Montpellier, FRA

ISBN: 9798400725005

DOI: 10.1145/3802842.3802883

Abstract

This paper presents a low-latency, real-time volumetric reconstruction system for interactive and dynamic stage productions. The system captures and fuses depth data with a flexible array of depth cameras, generating a unified three dimensional point cloud of an entire stage thus realizing simultaneous full-body real-time reconstruction of multiple performers. Using a custom GPU-accelerated pipeline for voxelization and efficient data filtering and fusion, the system is optimized for low latency. Beyond its technical framework, the system is also intended as a foundational tool for artistic visualization of stage performances. The preliminary results show stable performance, robust occlusion handling, and allow a wide range of motion for performers in dynamic stage productions.

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How to cite

APA:

Brendel, J., Stamminger, M., & Bauer, F. (2026). Low-Latency Real-Time Volumetric Reconstruction for Interactive and Dynamic Stage Productions. In Proceedings of the 10th International Conference on Movement and Computing, MOCO 2026. Montpellier, FRA: Association for Computing Machinery, Inc.

MLA:

Brendel, Johannes, Marc Stamminger, and Frank Bauer. "Low-Latency Real-Time Volumetric Reconstruction for Interactive and Dynamic Stage Productions." Proceedings of the 10th International Conference on Movement and Computing, MOCO 2026, Montpellier, FRA Association for Computing Machinery, Inc, 2026.

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