Baumeister T, Grave P, Fey D (2025)
Publication Language: English
Publication Type: Conference contribution, Original article
Publication year: 2025
This paper presents an empirical analysis of quiz integration in "CPU
Architect," a serious game we developed for teaching instruction-level
parallelism through CPU pipeline construction. We hypothesized that
interspersed quiz levels would create testing pressure, leading students
to focus more intently on subsequent construction levels (where
students build functional CPU pipelines) and thereby improve their
performance.
We conducted an A/B test with 51 computer science students during 45
minute practice sessions. Upon first launch, our game randomly assigned
each player to either the quiz-enabled version (n=27) or the control
version without quizzes (n=24), ensuring unbiased group allocation. The
quiz version included four assessment levels placed strategically after
related pipeline construction tasks. These quizzes were designed to
verify theoretical understanding beyond mere game completion, testing
whether students grasped the underlying concepts they had just applied
practically.
Statistical analysis (t-tests, α=0.05, df=49) revealed no significant
differences between groups across all performance metrics. Star ratings
(measuring solution quality) differed by less than 0.12 stars on most
levels, with only marginal advantages for the quiz group on the final
two levels (2.89 vs 2.62 and 2.60 vs 2.12 stars). Time spent per level
showed no consistent differences between groups. Attempt counts were
similar except for one outlier level where the quiz group averaged 14.5
attempts versus 11.1 for the control group.
Our hypothesis that testing pressure would enhance performance was not
supported by the data. However, the complete absence of negative effects
is noteworthy. While objective performance metrics showed no
improvement, limited subjective feedback suggested potential
motivational benefits that warrant further investigation with
appropriate qualitative methods.
This null result contributes valuable evidence that theoretically
justified gamification elements may not produce measurable performance
improvements in short-term contexts. Future research should explore
whether longer exposure periods or different quiz implementations might
reveal performance benefits, and should systematically investigate the
suggested motivational effects through validated instruments.
APA:
Baumeister, T., Grave, P., & Fey, D. (2025). Not All Gamification Works: A Study of Quiz Integration and Performance in Serious Games. In Proceedings of the 18th annual International Conference of Education, Research and Innovation. Sevilla, ES.
MLA:
Baumeister, Tobias, Philipp Grave, and Dietmar Fey. "Not All Gamification Works: A Study of Quiz Integration and Performance in Serious Games." Proceedings of the 18th annual International Conference of Education, Research and Innovation, Sevilla 2025.
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