Braese O, Kirchner-Krath J, Schubhan M, Degraen D, Altmeyer M (2025)
Publication Language: English
Publication Type: Journal article
Publication year: 2025
Book Volume: 9
Pages Range: 29-63
Journal Issue: 6
DOI: 10.1145/3748597
Meditation can enhance mental well-being, but practicing meditation regularly can be challenging. In this work, we present SoulGarden - a gamified, web-based meditation app that draws on the narrative of personal growth, a guiding avatar and several progress-related mechanics to increase users' enjoyment in meditation and thereby enhance their meditation habits, mindfulness, and mental well-being. We conducted a within-subjects field study spanning four weeks (N=30) in which we evaluated the effectiveness of SoulGarden by comparing it to a non-gamified version and baseline measures. Our results show users meditated a lot using SoulGarden and the addition of gamification increased user enjoyment, frequency of meditation, and mindfulness. Thus, we contribute evidence for the potential of gamification to increase engagement and enhance mindfulness in meditation practices, ultimately paving the way to more effective mental health interventions.
APA:
Braese, O., Kirchner-Krath, J., Schubhan, M., Degraen, D., & Altmeyer, M. (2025). SoulGarden: A Gamified Meditation Application to Enhance Meditation Habits, Enjoyment, Mindfulness, and Mental Well-Being. Proceedings of the ACM on Human-Computer Interaction, 9(6), 29-63. https://doi.org/10.1145/3748597
MLA:
Braese, Oliver, et al. "SoulGarden: A Gamified Meditation Application to Enhance Meditation Habits, Enjoyment, Mindfulness, and Mental Well-Being." Proceedings of the ACM on Human-Computer Interaction 9.6 (2025): 29-63.
BibTeX: Download