Realtime 3D graphics programming using the Quake3 engine

Kainz B (2008)


Publication Type: Conference contribution

Publication year: 2008

Authors with CRIS profile

How to cite

APA:

Kainz, B. (2008). Realtime 3D graphics programming using the Quake3 engine. In Proceedings of the Proceeding CGEMS: Computer graphics educational materials source.

MLA:

Kainz, Bernhard. "Realtime 3D graphics programming using the Quake3 engine." Proceedings of the Proceeding CGEMS: Computer graphics educational materials source 2008.

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