Accessible GLSL shader programming

Toisoul A, Rueckert D, Kainz B (2017)


Publication Type: Conference contribution

Publication year: 2017

Publisher: The Eurographics Association

Pages Range: 35-42

Conference Proceedings Title: European Association for Computer Graphics - 38th Annual Conference, EUROGRAPHICS 2017 - Education Papers

Event location: Lyon, FRA

DOI: 10.2312/eged.20171024

Abstract

Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) and the available APIs pose high entry barriers to students. Shader-based programming of standard graphics pipelines is often inaccessible through complex setup procedures and convoluted programming environments. In this paper we discuss an undergraduate entry level lecture with its according lab exercises. We present a programming framework that makes interactive graphics programming accessible while allowing to design individual tasks as instructive exercises to solidify the content of individual lecture units. The discussed teaching framework provides a well defined programmable graphics pipeline with geometry shading stages and image-based post processing functionality based on framebuffer objects. It is open-source and available online.

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APA:

Toisoul, A., Rueckert, D., & Kainz, B. (2017). Accessible GLSL shader programming. In European Association for Computer Graphics - 38th Annual Conference, EUROGRAPHICS 2017 - Education Papers (pp. 35-42). Lyon, FRA: The Eurographics Association.

MLA:

Toisoul, Antoine, Daniel Rueckert, and Bernhard Kainz. "Accessible GLSL shader programming." Proceedings of the 38th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2017, Lyon, FRA The Eurographics Association, 2017. 35-42.

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