A simplified inverse kinematic approach for embodied VR applications

Roth D, Lugrin JL, Buser J, Bente G, Fuhrmann A, Latoschik ME (2016)


Publication Type: Conference contribution

Publication year: 2016

Publisher: IEEE Computer Society

Book Volume: 2016-July

Pages Range: 275-276

Conference Proceedings Title: Proceedings - IEEE Virtual Reality

Event location: Greenville, SC US

ISBN: 9781509008360

DOI: 10.1109/VR.2016.7504760

Abstract

In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownership or task performance, results do show that latency and task load are reduced when using the rigid body inverse kinematics solution. The approach therefore has the potential to improve virtual reality experiences.

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How to cite

APA:

Roth, D., Lugrin, J.L., Buser, J., Bente, G., Fuhrmann, A., & Latoschik, M.E. (2016). A simplified inverse kinematic approach for embodied VR applications. In Victoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer (Eds.), Proceedings - IEEE Virtual Reality (pp. 275-276). Greenville, SC, US: IEEE Computer Society.

MLA:

Roth, Daniel, et al. "A simplified inverse kinematic approach for embodied VR applications." Proceedings of the 18th IEEE Virtual Reality Conference, VR 2016, Greenville, SC Ed. Victoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer, IEEE Computer Society, 2016. 275-276.

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