FaceBo: Real-time face and body tracking for faithful avatar synthesis

Lugrin JL, Zilch D, Roth D, Bente G, Latoschik ME (2016)


Publication Type: Conference contribution

Publication year: 2016

Publisher: IEEE Computer Society

Book Volume: 2016-July

Pages Range: 225-226

Conference Proceedings Title: Proceedings - IEEE Virtual Reality

Event location: Greenville, SC US

ISBN: 9781509008360

DOI: 10.1109/VR.2016.7504735

Abstract

This paper introduces a low-cost framework capable of combining both real-time markerless face and body tracking for faithful avatar embodiment in Virtual Reality (VR). We discuss suitable hardware and software solutions and present a first prototype. This work lays the technological basis for further research on the importance of the appearance and behavioral realism of avatars, e.g., for the illusion of virtual body ownership, for social interactions in VR, as well as for VR entertainment applications (immersive games or movies).

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How to cite

APA:

Lugrin, J.L., Zilch, D., Roth, D., Bente, G., & Latoschik, M.E. (2016). FaceBo: Real-time face and body tracking for faithful avatar synthesis. In Victoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer (Eds.), Proceedings - IEEE Virtual Reality (pp. 225-226). Greenville, SC, US: IEEE Computer Society.

MLA:

Lugrin, Jean Luc, et al. "FaceBo: Real-time face and body tracking for faithful avatar synthesis." Proceedings of the 18th IEEE Virtual Reality Conference, VR 2016, Greenville, SC Ed. Victoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer, IEEE Computer Society, 2016. 225-226.

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