Roth D, Kleinbeck C, Feigl T, Mutschler C, Latoschik ME (2018)
Publication Language: English
Publication Type: Conference contribution, Original article
Publication year: 2018
Publisher: IEEE Xplore
Pages Range: 215-222
Conference Proceedings Title: Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018)
ISBN: 978-1-5386-3365-6
URI: https://www.hci.uni-wuerzburg.de/download/2018-ieeevr-behav-augm-preprint.pdf
This paper presents a novel approach for the augmentation of so- cial behaviors in virtual reality (VR). We designed three visual transformations for behavioral phenomena crucial to everyday so- cial interactions: eye contact, joint attention, and grouping. To evaluate the approach, we let users interact socially in a virtual mu- seum using a large-scale multi-user tracking environment. Using a between-subject design (N = 125) we formed groups of five par- ticipants. Participants were represented as simplified avatars and experienced the virtual museum simultaneously, either with or with- out the augmentations. Our results indicate that our approach can significantly increase social presence in multi-user environments and that the augmented experience appears more thought-provoking. Furthermore, the augmentations seem also to affect the actual behav- ior of participants with regard to more eye contact and more focus on avatars/objects in the scene. We interpret these findings as first indicators for the potential of social augmentations to impact social perception and behavior in VR.
APA:
Roth, D., Kleinbeck, C., Feigl, T., Mutschler, C., & Latoschik, M.-E. (2018). Beyond Replication: Augmenting Social Behaviors in Multi-User Social Virtual Realities. In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018) (pp. 215-222). Reutlingen, DE: IEEE Xplore.
MLA:
Roth, Daniel, et al. "Beyond Replication: Augmenting Social Behaviors in Multi-User Social Virtual Realities." Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018), Reutlingen IEEE Xplore, 2018. 215-222.
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