Gradl S, Eskofier B, Eskofier D, Mutschler C, Otto S (2016)
Publication Language: English
Publication Status: Published
Publication Type: Conference contribution, Original article
Publication year: 2016
Publisher: ACM
Pages Range: 885-888
Conference Proceedings Title: Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp'16)
ISBN: 9781450344623
The interest in virtual and augmented reality exploded during the last two years. We propose the use of these systems in the field of sports by combining this technology with a local area radio-based localization technology. This allows for novel application scenarios using virtual environments in team-based sports, which are outlined in this work. We conducted an online survey among 227 athletes about the acceptance of virtual reality headsets for training in different kind of sport disciplines.
APA:
Gradl, S., Eskofier, B., Eskofier, D., Mutschler, C., & Otto, S. (2016). Virtual and augmented reality in sports-an overview and acceptance study. In Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp'16) (pp. 885-888). Heidelberg, DE: ACM.
MLA:
Gradl, Stefan, et al. "Virtual and augmented reality in sports-an overview and acceptance study." Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp'16), Heidelberg ACM, 2016. 885-888.
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