Siegl C, Meyer Q, Sußner G, Stamminger M (2013)
Publication Type: Journal article
Publication year: 2013
Publisher: Elsevier
Pages Range: 12-20
DOI: 10.1016/j.cag.2013.08.002
Existing GPU antialiasing techniques, such as MSAA or MLAA, focus on reducing aliasing artifacts along silhouette boundaries or edges in image space. However, they neglect aliasing from shading in case of high-frequency geometric detail. This may lead to a shading aliasing artifact that resembles Bailey's Bead Phenomenon - the degradation of continuous specular highlights to a string of pearls. These types of artifacts are particularly striking for high-quality surfaces. So far, the only way of removing aliasing from shading is by globally supersampling the entire image with a large number of samples. However, globally supersampling the image is slow and significantly increases bandwidth consumption. We propose three adaptive approaches that locally supersample triangles only where necessary on the GPU. Thereby, we efficiently remove artifacts from shading while aliasing along silhouettes is reduced by efficient hardware MSAA. © 2013 Elsevier Ltd.
APA:
Siegl, C., Meyer, Q., Sußner, G., & Stamminger, M. (2013). Solving Aliasing from Shading with Selective Shader Supersampling. Computers & Graphics, 12-20. https://doi.org/10.1016/j.cag.2013.08.002
MLA:
Siegl, Christian, et al. "Solving Aliasing from Shading with Selective Shader Supersampling." Computers & Graphics (2013): 12-20.
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