Schäfer H (2013)
Publication Type: Conference contribution
Publication year: 2013
Edited Volumes: Proceedings - High-Performance Graphics 2013, HPG 2013
Pages Range: 63-72
Conference Proceedings Title: HPG '13:Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Event location: Anaheim, California, USA
ISBN: 978-1-4503-2135-8
We propose a novel method for local displacement events in large scenes, such as scratches, footsteps, or sculpting operations. Deformations are stored as displacements for vertices generated by hardware tessellation. Adaptive mesh refinement, application of the displacement and all involved memory management happen completely on the GPU. We show various extensions to our approach, such as on-the-fly normal computation and multi-resolution editing. In typical game scenes we perform local deformations at arbitrary positions in far less than one millisecond. This makes the method particularly suited for games and interactive sculpting applications. © 2013 by the Association for Computing Machinery, Inc (ACM).
APA:
Schäfer, H. (2013). Real-time Local Displacement using Dynamic GPU Memory Management. In HPG '13:Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics (pp. 63-72). Anaheim, California, USA.
MLA:
Schäfer, Henry. "Real-time Local Displacement using Dynamic GPU Memory Management." Proceedings of the High Performance Graphics, Anaheim, California, USA 2013. 63-72.
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