Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover

Bauer S, Wasza J, Lugauer F, Neumann D, Hornegger J (2013)


Publication Language: English

Publication Type: Book chapter / Article in edited volumes

Publication year: 2013

Original Authors: Bauer Sebastian, Wasza Jakob, Lugauer Felix, Neumann Dominik, Hornegger Joachim

Edited Volumes: Consumer Depth Cameras for Computer Vision

Series: Advances in Computer Vision and Pattern Recognition

Pages Range: 27-48

ISBN: 978-1-4471-4639-1

URI: http://www5.informatik.uni-erlangen.de/Forschung/Publikationen/2013/Bauer13-RRM.pdf

DOI: 10.1007/978-1-4471-4640-7_2

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How to cite

APA:

Bauer, S., Wasza, J., Lugauer, F., Neumann, D., & Hornegger, J. (2013). Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover. In Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt (Eds.), Consumer Depth Cameras for Computer Vision. (pp. 27-48).

MLA:

Bauer, Sebastian, et al. "Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover." Consumer Depth Cameras for Computer Vision. Ed. Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt, 2013. 27-48.

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