Article in Edited Volumes
(Book chapter)


Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover


Publication Details
Author(s): Bauer S, Wasza J, Lugauer F, Neumann D, Hornegger J
Editor(s): Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt
Title edited volumes: Consumer Depth Cameras for Computer Vision
Publication year: 2013
Title of series: Advances in Computer Vision and Pattern Recognition
Pages range: 27-48
ISBN: 978-1-4471-4639-1
Language: English



How to cite
APA: Bauer, S., Wasza, J., Lugauer, F., Neumann, D., & Hornegger, J. (2013). Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover. In Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt (Eds.), Consumer Depth Cameras for Computer Vision (pp. 27-48).

MLA: Bauer, Sebastian, et al. "Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover." Consumer Depth Cameras for Computer Vision Ed. Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt, 2013. 27-48.

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