Repurposing serious games in health care education

Protopsaltis A, Panzoli D, Dunwell I, De Freitas S (2010)


Publication Type: Conference contribution

Publication year: 2010

Journal

Book Volume: 29

Pages Range: 963-966

Conference Proceedings Title: IFMBE Proceedings

ISBN: 9783642130380

DOI: 10.1007/978-3-642-13039-7_244

Abstract

Serious games are one of the most content-rich forms of educational media, often combining high fidelity visual and audio content, novel interaction paradigms, and diverse pedagogic approaches. This article describes exploratory work towards identifying the key issues faced when repurposing serious games in order to enable their use and reuse in the same or different educational contexts. To address these issues, we propose a theoretical framework for the repurposing of serious games in medical education and in education in general. Two case studies based on the Climate Health Impact serious game are presented. These case studies demonstrate the ability to repurpose a serious game into new learning objects, covering two different paradigms of content repurposing - language and pedagogy. © 2010 International Federation for Medical and Biological Engineering.

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How to cite

APA:

Protopsaltis, A., Panzoli, D., Dunwell, I., & De Freitas, S. (2010). Repurposing serious games in health care education. In IFMBE Proceedings (pp. 963-966).

MLA:

Protopsaltis, Aristidis, et al. "Repurposing serious games in health care education." Proceedings of the 12th Mediterranean Conference on Medical and Biological Engineering and Computing, MEDICON 2010 2010. 963-966.

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