A level of interaction framework for exploratory learning with characters in virtual environments

Panzoli D, Peters C, Dunwell I, Sanchez S, Petridis P, Protopsaltis A, Scesa V, De Freitas S (2010)


Publication Type: Book chapter / Article in edited volumes

Publication year: 2010

Journal

Edited Volumes: Intelligent Computer Graphics 2010

Series: Studies in Computational Intelligence

Book Volume: 321

Pages Range: 123-143

DOI: 10.1007/978-3-642-15690-8_7

Abstract

This paper investigates a range of challenges faced in the design of a serious game aimed at teaching history in situ, through the use of an immersive, open virtual environment. In the context of this paper, such an environment is described as an exploratory, expansive virtual world within which a user may interact in a non-linear and situated fashion with the virtual characters that populate it. The main contribution of this paper consists of the introduction of the Levels of Interaction (LoI) framework, designed to assist in the creation of multiple forms of interaction between a user-driven avatar and synthetic characters. The LoI approach addresses the necessity for balancing computational efficiency with the need to provide believable and interactive virtual characters, allowing varying degrees of visual, interactive and behavioural fidelity. The Roma Nova project demonstrates a first implementation of the concept, showing in practice how the LoI are likely to foster more natural interactions between the player and the non-playing characters. © 2010 Springer-Verlag Berlin Heidelberg.

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How to cite

APA:

Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A.,... De Freitas, S. (2010). A level of interaction framework for exploratory learning with characters in virtual environments. In Dimitri Plemenos (Eds.), Intelligent Computer Graphics 2010. (pp. 123-143).

MLA:

Panzoli, David, et al. "A level of interaction framework for exploratory learning with characters in virtual environments." Intelligent Computer Graphics 2010. Ed. Dimitri Plemenos, 2010. 123-143.

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