Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem

Lameras P, Tsiatsos T, Petridis P, Tolis D, Liarokapis F, Anastasiadou D, Protopsaltis A, Hendrix M, Arnab S (2015)


Publication Type: Conference contribution

Publication year: 2015

Publisher: Institute of Electrical and Electronics Engineers Inc.

Pages Range: 348-352

Conference Proceedings Title: Proceedings of 2015 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2015

Event location: Thessaloniki GR

ISBN: 9781467382434

DOI: 10.1109/IMCTL.2015.7359617

Abstract

Based on an unprecedented need of stimulating creative capacities towards entrepreneurship to university students and young researchers, this paper introduces and analyses a smart learning ecosystem for encouraging teaching and learning on creative thinking as a distinct feature to be taught and learnt in universities. The paper introduces a mashed-up authoring architecture for designing lesson-plans and games with visual learning mechanics for creativity learning. The design process is facilitated by creativity pathways discerned across components. Participatory learning, networking and capacity building is a key aspect of the architecture, extending the learning experience and context from the classroom to outdoor (co-authoring of creative pathways by students, teachers and real-world entrepreneurs) and personal spaces. We anticipate that the smart learning ecosystem will be empirically evaluated and validated in future iterations for exploring the benefits of using games for enhancing creative mindsets, unlocking the imagination that lies within, practiced and transferred to multiple academic tribes and territories.

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How to cite

APA:

Lameras, P., Tsiatsos, T., Petridis, P., Tolis, D., Liarokapis, F., Anastasiadou, D.,... Arnab, S. (2015). Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem. In Proceedings of 2015 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2015 (pp. 348-352). Thessaloniki, GR: Institute of Electrical and Electronics Engineers Inc..

MLA:

Lameras, Petros, et al. "Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem." Proceedings of the International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2015, Thessaloniki Institute of Electrical and Electronics Engineers Inc., 2015. 348-352.

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