How to teach entrepreneurship using serious games and web 2.0

Protopsaltis A, Hetzner S, Borotis S, Connolly T, Hainey T (2014)


Publication Status: Published

Publication Type: Conference contribution, Conference Contribution

Publication year: 2014

Publisher: Institute of Electrical and Electronics Engineers Inc.

Pages Range: 227-229

Article Number: 6901444

ISBN: 9781479940387

DOI: 10.1109/ICALT.2014.72

Abstract

This paper reports on the main piloting of the StartUp_EU project (http://startup-eu.net/). StartUp_EU targets secondary schools and simulates the process of starting up a high tech company. The project developed a series of mini-games, a Web2.0 platform and a collaborative competition for students, between 14 and 18 years of age. 243 students participated in the competition, completing a series of 8 tasks, starting from a business idea to a product and creating an elevator pitch. Pre-competition and post-competition questionnaires were collected and the results on participants' perception of the learning experience regarding entrepreneurship using serious games and Web 2.0 technologies, presented here.

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How to cite

APA:

Protopsaltis, A., Hetzner, S., Borotis, S., Connolly, T., & Hainey, T. (2014). How to teach entrepreneurship using serious games and web 2.0. In Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 (pp. 227-229). Institute of Electrical and Electronics Engineers Inc..

MLA:

Protopsaltis, Aristidis, et al. "How to teach entrepreneurship using serious games and web 2.0." Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 Institute of Electrical and Electronics Engineers Inc., 2014. 227-229.

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