A 3D acoustic simulation program with graphical frontend for scene input

Kuntz A, Rabenstein R (2006)


Publication Language: English

Publication Status: Published

Publication Type: Conference contribution, Conference Contribution

Publication year: 2006

Book Volume: 3

Pages Range: 1643-1650

Event location: Paris FR

ISBN: 9781604235975

URI: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84866494030∨igin=inward

Abstract

A program for full three-dimensional simulation of sound propagation in enclosures is presented which interfaces to a graphical interface for intuitive setup of complex simulation scenes. The simulation algorithm is based on the wave digital filtering principle, allowing for arbitrary reflection coeffcients at object boundaries and walls for realistic results. Simulation scenes are defined in an object oriented way. As a graphical user interface to the simulation program a modeler front-end for a raytracing program is used. Simulation setups can thus be built by graphically placing objects in the scene. Being open source, the proposed modeler can easily be customized if required. Simulation results are shown for several example setups demonstrating the possibilities of our approach.

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How to cite

APA:

Kuntz, A., & Rabenstein, R. (2006). A 3D acoustic simulation program with graphical frontend for scene input. In Proceedings of the Audio Engineering Society (AES) 120th Convention (pp. 1643-1650). Paris, FR.

MLA:

Kuntz, Achim, and Rudolf Rabenstein. "A 3D acoustic simulation program with graphical frontend for scene input." Proceedings of the Audio Engineering Society (AES) 120th Convention, Paris 2006. 1643-1650.

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