Depth map compression for unstructured lumigraph rendering

Fecker U, Guenegues A, Scholz I, Kaup A (2006)


Publication Language: English

Publication Status: Published

Publication Type: Conference contribution

Publication year: 2006

Journal

Publisher: International Society for Optical Engineering; 1999

Book Volume: 6077

Pages Range: B770-B770

Event location: San Jose, CA US

DOI: 10.1117/12.642803

Abstract

Image-based rendering techniques require capturing an object or scene from many viewpoints. Often, depth maps are used in addition to the original images for rendering new views for novel viewpoints not coinciding with one of the original camera positions. Due to the high amount of data, efficient compression is necessary. When the data is stored or transmitted, it is not only desirable to compress the image data but also the depth information. In this paper, the case of sequences recorded with a single, hand-held camera is investigated. These sequences are used for unstructured lumigraph rendering. In addition, the case of multi-view video sequences is analyzed. For both cases, depth maps are compressed using H.264/AVC, and the achievable data rates are studied. For the case of unstructured lumigraph rendering, the effect of depth map compression on the quality of rendered images is analyzed in a second step.©  SPIE

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How to cite

APA:

Fecker, U., Guenegues, A., Scholz, I., & Kaup, A. (2006). Depth map compression for unstructured lumigraph rendering. In Proceedings of the Visual Communications and Image Processing (VCIP 2006) (pp. B770-B770). San Jose, CA, US: International Society for Optical Engineering; 1999.

MLA:

Fecker, Ulrich, et al. "Depth map compression for unstructured lumigraph rendering." Proceedings of the Visual Communications and Image Processing (VCIP 2006), San Jose, CA International Society for Optical Engineering; 1999, 2006. B770-B770.

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