Evaluating the Usability of Recent Consumer-Grade 3D Input Devices
Author(s): Siegl C, Süßmuth J, Bauer F, Stamminger M
Title edited volumes: GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications
Publication year: 2014
Conference Proceedings Title: Proc. VISIGRAPP 2014
Event: VISIGRAPP 2014
Event location: Lisbon
Start date of the event: 07/01/2014
End date of the event: 09/01/2014
Recently, 3D input devices such as the Microsoft Kinect sensor or the Leap Motion controller became increasingly popular - the later specialized in recognizing hand-gestures, advertising a very precise localization of tools and fingers. Such devices promise to enable a touchless interaction with the computer in threedimensional space enabling the design of entirely new user interfaces for natural 3D-modeling. However, while implementing a modeling application we found that there are still fundamental problems that can not easily be solved: The lack of a precise and atomic gesture for enabling and disabling interaction (clicking gesture) and a poor human depth perception and localization within an invisible coordinate frame. In this paper, we show why the precision of the interaction is not limited by hardware but software constraints.
FAU Authors / FAU Editors How to cite
APA: Siegl, C., Süßmuth, J., Bauer, F., & Stamminger, M. (2014). Evaluating the Usability of Recent Consumer-Grade 3D Input Devices. In Proc. VISIGRAPP 2014SciTePress.
MLA: Siegl, Christian, et al. "Evaluating the Usability of Recent Consumer-Grade 3D Input Devices." Proceedings of the VISIGRAPP 2014, Lisbon SciTePress, 2014.