Lange V, Kurth P, Keinert B, Boß M, Stamminger M, Bauer F (2020)
Publication Language: English
Publication Type: Journal article, Original article
Publication year: 2020
Book Volume: 13
Article Number: 16
Journal Issue: 13
URI: https://www.lgdv.tf.fau.de/?p=2264
DOI: 10.1145/3377145
For archaeologists, it is often desirable to present statues in their original material and coloration. With projection mapping, real-world surfaces are augmented by digital content to create compelling alterations of the scene’s visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a challenging and often unintuitive task, especially for non-experts. In our system, we combine the advantages of digital content creation, such as rapid prototyping, with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counterpart. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow, we make creating compelling materials and lighting situations an intuitive experience.
APA:
Lange, V., Kurth, P., Keinert, B., Boß, M., Stamminger, M., & Bauer, F. (2020). Proxy Painting: Digital Colorization of Real-world Objects. Journal of Computing and Cultural Heritage, 13(13). https://doi.org/10.1145/3377145
MLA:
Lange, Vanessa, et al. "Proxy Painting: Digital Colorization of Real-world Objects." Journal of Computing and Cultural Heritage 13.13 (2020).
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