Solving Aliasing from Shading with Selective Shader Supersampling

Journal article


Publication Details

Author(s): Siegl C, Meyer Q, Sußner G, Stamminger M
Journal: Computers & Graphics
Publisher: Elsevier
Publication year: 2013
Pages range: 12-20
ISSN: 0097-8493


Abstract


Existing GPU antialiasing techniques, such as MSAA or MLAA, focus on reducing aliasing artifacts along silhouette boundaries or edges in image space. However, they neglect aliasing from shading in case of high-frequency geometric detail. This may lead to a shading aliasing artifact that resembles Bailey's Bead Phenomenon - the degradation of continuous specular highlights to a string of pearls. These types of artifacts are particularly striking for high-quality surfaces. So far, the only way of removing aliasing from shading is by globally supersampling the entire image with a large number of samples. However, globally supersampling the image is slow and significantly increases bandwidth consumption. We propose three adaptive approaches that locally supersample triangles only where necessary on the GPU. Thereby, we efficiently remove artifacts from shading while aliasing along silhouettes is reduced by efficient hardware MSAA. © 2013 Elsevier Ltd.



FAU Authors / FAU Editors

Meyer, Quirin
Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)
Siegl, Christian
Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)
Stamminger, Marc Prof. Dr.
Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)


How to cite

APA:
Siegl, C., Meyer, Q., Sußner, G., & Stamminger, M. (2013). Solving Aliasing from Shading with Selective Shader Supersampling. Computers & Graphics, 12-20. https://dx.doi.org/10.1016/j.cag.2013.08.002

MLA:
Siegl, Christian, et al. "Solving Aliasing from Shading with Selective Shader Supersampling." Computers & Graphics (2013): 12-20.

BibTeX: 

Last updated on 2018-09-08 at 20:38