Interactive particle dynamics using OpenCL and Kinect

Kuckuk S, Preclik T, Köstler H (2013)


Publication Language: English

Publication Type: Journal article

Publication year: 2013

Journal

Publisher: Taylor & Francis

Book Volume: 28

Pages Range: 518-536

Journal Issue: 6

URI: http://www.tandfonline.com/doi/pdf/10.1080/17445760.2012.745671

DOI: 10.1080/17445760.2012.745671

Abstract

In this paper, we describe an interactive real-time simulation of granular, spherical particles which is able to run on a single workstation. The simulation is based on a discrete element method approach and fully implemented using Open Computing Language, enabling execution on CPUs and GPUs alike. The simulation results are visualised using DirectX 10 and instancing. Furthermore, we enable the user to control the visualisation and the simulation in a very intuitive way by supporting user tracking and speech recognition, both using the Microsoft Kinect sensor. We also compare the performance of different implementation strategies on both CPUs and GPUs, and, as a sample application, we simulate the Brazil nut effect. © 2013 Copyright Taylor and Francis Group, LLC.

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How to cite

APA:

Kuckuk, S., Preclik, T., & Köstler, H. (2013). Interactive particle dynamics using OpenCL and Kinect. International Journal of Parallel, Emergent and Distributed Systems, 28(6), 518-536. https://doi.org/10.1080/17445760.2012.745671

MLA:

Kuckuk, Sebastian, Tobias Preclik, and Harald Köstler. "Interactive particle dynamics using OpenCL and Kinect." International Journal of Parallel, Emergent and Distributed Systems 28.6 (2013): 518-536.

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