FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality

Thies J, Zollhöfer M, Stamminger M, Theobalt C, Nießner M (2018)


Publication Type: Journal article, Original article

Publication year: 2018

Journal

Book Volume: 37

Article Number: 25

Journal Issue: 2

DOI: 10.1145/3182644

Abstract

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. FaceVR enables VR teleconferencing using an image-based technique that results in nearly photo-realistic outputs. The key component of FaceVR is a robust algorithm to perform real-time facial motion capture of an actor who is wearing a head-mounted display (HMD).

Authors with CRIS profile

How to cite

APA:

Thies, J., Zollhöfer, M., Stamminger, M., Theobalt, C., & Nießner, M. (2018). FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality. Acm Transactions on Graphics, 37(2). https://dx.doi.org/10.1145/3182644

MLA:

Thies, Justus, et al. "FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality." Acm Transactions on Graphics 37.2 (2018).

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