Physical computing in computer science education

Romeike R, Przybylla M (2014)


Publication Language: English

Publication Type: Conference contribution

Publication year: 2014

Publisher: ACM

Edited Volumes: ICER 2014 - Proceedings of the 10th Annual International Conference on International Computing Education Research

City/Town: New York, NY, USA

Pages Range: 136-137

Conference Proceedings Title: WiPSCE '14 Proceedings of the 9th Workshop in Primary and Secondary Computing Education

Event location: Berlin

ISBN: 978-1-4503-3250-7

URI: http://dl.acm.org/citation.cfm?id=2670782

DOI: 10.1145/2670757.2670782

Abstract

Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. The aim of the doctoral thesis is to analyze the phenomenon of physical computing in order to situate possible new contents within the field of computer science education. It will be analyzed what effects physical computing has on student's motivation, creativity, learning success, growth in competences and their understanding of computer science and computing systems. Copyright © 2014 ACM.

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How to cite

APA:

Romeike, R., & Przybylla, M. (2014). Physical computing in computer science education. In Schulte, C.; Caspersen, M.; Gal-Ezer, J. (Eds.), WiPSCE '14 Proceedings of the 9th Workshop in Primary and Secondary Computing Education (pp. 136-137). Berlin: New York, NY, USA: ACM.

MLA:

Romeike, Ralf, and Mareen Przybylla. "Physical computing in computer science education." Proceedings of the WiPSCE 2014, Berlin Ed. Schulte, C.; Caspersen, M.; Gal-Ezer, J., New York, NY, USA: ACM, 2014. 136-137.

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