On using State of the art Computer Game Engines to visualize Archaeological Structures in interactive Teaching and Research

Conference contribution
(Conference Contribution)


Publication Details

Author(s): Meister M, Boß M
Publisher: Archaeopress
Publishing place: Oxford, England
Publication year: 2004
Conference Proceedings Title: CAA 2003 "Enter the Past"
Pages range: 505-509
ISBN: 1841715921


FAU Authors / FAU Editors

Boß, Martin Dr.
Institut für Klassische Archäologie


Additional Organisation
Lehrstuhl für Klassische Archäologie


How to cite

APA:
Meister, M., & Boß, M. (2004). On using State of the art Computer Game Engines to visualize Archaeological Structures in interactive Teaching and Research. In CAA 2003 "Enter the Past" (pp. 505-509). Vienna (Wien), AT: Oxford, England: Archaeopress.

MLA:
Meister, Martin, and Martin Boß. "On using State of the art Computer Game Engines to visualize Archaeological Structures in interactive Teaching and Research." Proceedings of the The E-way into the Four Dimensions of Cultural Heritage, Vienna (Wien) Oxford, England: Archaeopress, 2004. 505-509.

BibTeX: 

Last updated on 2018-09-08 at 21:54