On using State of the art Computer Game Engines to visualize Archaeological Structures in interactive Teaching and Research

Meister M, Boß M (2004)


Publication Type: Conference contribution, Conference Contribution

Publication year: 2004

Publisher: Archaeopress

City/Town: Oxford, England

Pages Range: 505-509

Conference Proceedings Title: CAA 2003 "Enter the Past"

Event location: Vienna (Wien) AT

ISBN: 1841715921

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How to cite

APA:

Meister, M., & Boß, M. (2004). On using State of the art Computer Game Engines to visualize Archaeological Structures in interactive Teaching and Research. In CAA 2003 "Enter the Past" (pp. 505-509). Vienna (Wien), AT: Oxford, England: Archaeopress.

MLA:

Meister, Martin, and Martin Boß. "On using State of the art Computer Game Engines to visualize Archaeological Structures in interactive Teaching and Research." Proceedings of the The E-way into the Four Dimensions of Cultural Heritage, Vienna (Wien) Oxford, England: Archaeopress, 2004. 505-509.

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