Electron beam absorption algorithms for electron beam melting processes simulated by a three-dimensional thermal free surface lattice Boltzmann method in a distributed and parallel environment

Markl M, Ammer R, Ljungblad U, Rüde U, Körner C (2013)


Publication Language: English

Publication Type: Journal article

Publication year: 2013

Journal

Book Volume: 18

Pages Range: 2127-2136

URI: http://www.sciencedirect.com/science/article/pii/S1877050913005267

DOI: 10.1016/j.procs.2013.05.383

Abstract

This paper introduces two electron beam absorption algorithms for a three-dimensional thermal free surface lattice Boltzmann method simulating electron beam melting processes. The algorithms use a state-of-the-art volume of fluid free surface method of the lattice Boltzmann multi-distribution approach to handle the interaction between the electron beam and the material. Modeling the electron beam gun properties, such as absorption and energy dissipation, is explained in detail. Special emphasis is given to an implementation in a distributed and parallel environment due to the high computational costs of three-dimensional simulations. Finally, a thorough validation for the beam absorption behavior against the analytical solution is proceeded and a concluding example in a powder bed shows the capability of the approach to simulate and support understanding the electron beam melting process. © 2013 The Authors. Published by Elsevier B.V.

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APA:

Markl, M., Ammer, R., Ljungblad, U., Rüde, U., & Körner, C. (2013). Electron beam absorption algorithms for electron beam melting processes simulated by a three-dimensional thermal free surface lattice Boltzmann method in a distributed and parallel environment. Procedia Computer Science, 18, 2127-2136. https://dx.doi.org/10.1016/j.procs.2013.05.383

MLA:

Markl, Matthias, et al. "Electron beam absorption algorithms for electron beam melting processes simulated by a three-dimensional thermal free surface lattice Boltzmann method in a distributed and parallel environment." Procedia Computer Science 18 (2013): 2127-2136.

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