Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover

Article in Edited Volumes
(Book chapter)


Publication Details

Author(s): Bauer S, Wasza J, Lugauer F, Neumann D, Hornegger J
Editor(s): Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt
Title edited volumes: Consumer Depth Cameras for Computer Vision
Publication year: 2013
Title of series: Advances in Computer Vision and Pattern Recognition
Pages range: 27-48
ISBN: 978-1-4471-4639-1
Language: English


FAU Authors / FAU Editors

Bauer, Sebastian
Lehrstuhl für Informatik 5 (Mustererkennung)
Hornegger, Joachim Prof. Dr.-Ing.
Lehrstuhl für Informatik 5 (Mustererkennung)
Lugauer-Breunig, Felix
Lehrstuhl für Informatik 5 (Mustererkennung)
Neumann, Dominik
Lehrstuhl für Informatik 5 (Mustererkennung)
Wasza, Jakob
Lehrstuhl für Informatik 5 (Mustererkennung)


How to cite

APA:
Bauer, S., Wasza, J., Lugauer, F., Neumann, D., & Hornegger, J. (2013). Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover. In Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt (Eds.), Consumer Depth Cameras for Computer Vision (pp. 27-48).

MLA:
Bauer, Sebastian, et al. "Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover." Consumer Depth Cameras for Computer Vision Ed. Fossati, Andrea and Gall, Juergen and Grabner, Helmut and Ren, Xiaofeng and Konolige, Kurt, 2013. 27-48.

BibTeX: 

Last updated on 2018-31-05 at 10:10