Henry Schäfer



Organisationseinheit


Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)


Publikationen (Download BibTeX)

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Selgrad, K., Lier, A., Martinek, M., Buchenau, C., Guthe, M., Kranz, F.,... Stamminger, M. (2017). A Compressed Representation for Ray Tracing Parametric Surfaces. ACM Transactions on Graphics, 36(1). https://dx.doi.org/10.1145/2953877
Raab, J., Meyer, M., Nießner, M., Schäfer, H., Keinert, B., & Stamminger, M. (2015). Dynamic Feature-Adaptive Subdivision. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2015 (pp. to appear). New York, NY: ACM.
Keinert, B., Schäfer, H., Korndörfer, J., Ganse, U., & Stamminger, M. (2015). Improved Ray Casting of Procedural Distance Bounds. Journal of Graphics Tools, 17(4), 127-138. https://dx.doi.org/10.1080/2165347X.2015.1033069
Nießner, M., Keinert, B., Schäfer, H., & Stamminger, M. (2015). Real-Time Deformation of Subdivision Surfaces on Object Collisions. In GPU Pro 6 Advanced Rendering Techniques (pp. 27-50). Boca Raton: CRC Press.
Niessner, M., Fisher, M., Loop, C., Stamminger, M., Schäfer, H., & Keinert, B. (2015). Real-Time Rendering Techniques with Hardware Tessellation. Computer Graphics Forum. https://dx.doi.org/10.1111/cgf.12714
Korndörfer, J., Ganse, U., Keinert, B., Schäfer, H., & Stamminger, M. (2014). Enhanced Sphere Tracing. In Proc. Smart Tools and Apps for Graphics (pp. 1-8). Cagliari: Cagliari, Italy: Eurographics Association.
Stamminger, M., Schäfer, H., Keinert, B., & Nießner, M. (2014). Local Painting and Deformation of Meshes on the GPU. Computer Graphics Forum, to appear. https://dx.doi.org/10.1111/cgf.12456
Buchenau, C., Guthe, M., Nießner, M., Stamminger, M., Schäfer, H., & Keinert, B. (2014). Real-Time Deformation of Subdivision Surfaces from Object Collisions. In Proceedings of the 6th High-Performance Graphics Conference (pp. 89-96). Lyon: Eurographics Association.
Loop, C., Schäfer, H., Stamminger, M., Keinert, B., & Nießner, M. (2014). State of the Art Report on Real-time Rendering with Hardware Tessellation. In State of the Art Reports (pp. 93-117). Strassburg.
Schäfer, H., Süßmuth, J., Prus, M., Meyer, Q., & Stamminger, M. (2013). Multi-Resolution Attributes for Hardware Tessellated Objects. IEEE Transactions on Visualization and Computer Graphics, 19(9), 1488-1498. https://dx.doi.org/10.1109/TVCG.2013.44

Zuletzt aktualisiert 2017-19-11 um 01:01