Benjamin Keinert



Organisation


Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)


Publications (Download BibTeX)

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Martschinke, J., Hartnagel, S., Keinert, B., Engel, K., & Stamminger, M. (2019). Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data. In Proceedings of the Eurographics Symposium on Rendering (EGSR). Straßburg, FR.
Keinert, B., Martschinke, J., & Stamminger, M. (2018). Learning Real-Time Ambient Occlusion from Distance Representations. In ACM (Eds.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Montreal, CA.
Lange, V., Kurth, P., Keinert, B., Boß, M., Stamminger, M., & Bauer, F. (2018). Proxy Painting. In Sablatnig Robert, Wimmer Michael (Eds.), Eurographics Workshop on Graphics and Cultural Heritage (pp. 97-104). Wien, AT: The Eurographics Association.
Raab, J., Meyer, M., Nießner, M., Schäfer, H., Keinert, B., & Stamminger, M. (2015). Dynamic Feature-Adaptive Subdivision. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2015 (pp. to appear). New York, NY: ACM.
Keinert, B., Schäfer, H., Korndörfer, J., Ganse, U., & Stamminger, M. (2015). Improved Ray Casting of Procedural Distance Bounds. Journal of Graphics Tools, 17(4), 127-138. https://dx.doi.org/10.1080/2165347X.2015.1033069
Nießner, M., Keinert, B., Schäfer, H., & Stamminger, M. (2015). Real-Time Deformation of Subdivision Surfaces on Object Collisions. In GPU Pro 6 Advanced Rendering Techniques. (pp. 27-50). Boca Raton: CRC Press.
Niessner, M., Fisher, M., Loop, C., Stamminger, M., Schäfer, H., & Keinert, B. (2015). Real-Time Rendering Techniques with Hardware Tessellation. Computer Graphics Forum. https://dx.doi.org/10.1111/cgf.12714
Keinert, B., Innmann, M., Sänger, M., & Stamminger, M. (2015). Spherical Fibonacci mapping. ACM Transactions on Graphics, 34(6). https://dx.doi.org/10.1145/2816795.2818131
Korndörfer, J., Ganse, U., Keinert, B., Schäfer, H., & Stamminger, M. (2014). Enhanced Sphere Tracing. In Proc. Smart Tools and Apps for Graphics (pp. 1-8). Cagliari: Cagliari, Italy: Eurographics Association.
Stamminger, M., Schäfer, H., Keinert, B., & Nießner, M. (2014). Local Painting and Deformation of Meshes on the GPU. Computer Graphics Forum, to appear. https://dx.doi.org/10.1111/cgf.12456

Last updated on 2019-23-01 at 22:54