Benjamin Keinert



Organisationseinheit


Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)


Publikationen (Download BibTeX)

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Martschinke, J., Hartnagel, S., Keinert, B., Engel, K., & Stamminger, M. (2019). Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data. In Proceedings of the Eurographics Symposium on Rendering (EGSR). Straßburg, FR.
Keinert, B., Martschinke, J., & Stamminger, M. (2018). Learning Real-Time Ambient Occlusion from Distance Representations. In ACM (Eds.), . Montreal, CA.
Lange, V., Kurth, P., Keinert, B., Boß, M., Stamminger, M., & Bauer, F. (2018). Proxy Painting. In Sablatnig Robert, Wimmer Michael (Eds.), Eurographics Workshop on Graphics and Cultural Heritage (pp. 97-104). Wien, AT: The Eurographics Association.
Raab, J., Meyer, M., Nießner, M., Schäfer, H., Keinert, B., & Stamminger, M. (2015). Dynamic Feature-Adaptive Subdivision. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2015 (pp. to appear). New York, NY: ACM.
Keinert, B., Schäfer, H., Korndörfer, J., Ganse, U., & Stamminger, M. (2015). Improved Ray Casting of Procedural Distance Bounds. Journal of Graphics Tools, 17(4), 127-138. https://dx.doi.org/10.1080/2165347X.2015.1033069
Nießner, M., Keinert, B., Schäfer, H., & Stamminger, M. (2015). Real-Time Deformation of Subdivision Surfaces on Object Collisions. In GPU Pro 6 Advanced Rendering Techniques (pp. 27-50). Boca Raton: CRC Press.
Niessner, M., Fisher, M., Loop, C., Stamminger, M., Schäfer, H., & Keinert, B. (2015). Real-Time Rendering Techniques with Hardware Tessellation. Computer Graphics Forum. https://dx.doi.org/10.1111/cgf.12714
Keinert, B., Innmann, M., Sänger, M., & Stamminger, M. (2015). Spherical Fibonacci mapping. ACM Transactions on Graphics, 34(6). https://dx.doi.org/10.1145/2816795.2818131
Korndörfer, J., Ganse, U., Keinert, B., Schäfer, H., & Stamminger, M. (2014). Enhanced Sphere Tracing. In Proc. Smart Tools and Apps for Graphics (pp. 1-8). Cagliari: Cagliari, Italy: Eurographics Association.
Stamminger, M., Schäfer, H., Keinert, B., & Nießner, M. (2014). Local Painting and Deformation of Meshes on the GPU. Computer Graphics Forum, to appear. https://dx.doi.org/10.1111/cgf.12456

Zuletzt aktualisiert 2019-23-01 um 22:54