Matthias Nießner



Organisationseinheit


Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)


Publikationen (Download BibTeX)

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Thies, J., Zollhöfer, M., Stamminger, M., Theobalt, C., & Nießner, M. (2019). Face2Face: real-time face capture and reenactment of RGB videos. Communications of the Acm, 62(1), 96-104. https://dx.doi.org/10.1145/3292039
Thies, J., Zollhöfer, M., Stamminger, M., Theobald, C., & Nießner, M. (2016). Face2Face: Real-time Face Capture and Reenactment of RGB Videos. In Proc. Computer Vision and Pattern Recognition (CVPR) (pp. 2387-2395). Las Vegas.
Thies, J., Zollhöfer, M., Stamminger, M., Theobald, C., & Nießner, M. (2016). FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality. In arXiv.org (pp. 1-13). Cornell: Cornell University Library.
Nießner, M., Selgrad, K., Woop, S., & Benthin, C. (2015). Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching. In Proceedings of the 7th High-Performance Graphics Conference (pp. (to appear)). Los Angeles: Los Angeles: ACM.
Nießner, M., Keinert, B., Schäfer, H., & Stamminger, M. (2015). Real-Time Deformation of Subdivision Surfaces on Object Collisions. In GPU Pro 6 Advanced Rendering Techniques (pp. 27-50). Boca Raton: CRC Press.
Thies, J., Zollhöfer, M., Nießner, M., Valgaerts, L., Stamminger, M., & Theobald, C. (2015). Real-time Expression Transfer for Facial Reenactment. ACM Transactions on Graphics, 34(6). https://dx.doi.org/10.1145/2816795.2818056
Stamminger, M., Schäfer, H., Keinert, B., & Nießner, M. (2014). Local Painting and Deformation of Meshes on the GPU. Computer Graphics Forum, to appear. https://dx.doi.org/10.1111/cgf.12456
Buchenau, C., Guthe, M., Nießner, M., Stamminger, M., Schäfer, H., & Keinert, B. (2014). Real-Time Deformation of Subdivision Surfaces from Object Collisions. In Proceedings of the 6th High-Performance Graphics Conference (pp. 89-96). Lyon: Eurographics Association.
Izadi, S., Rhemann, C., Zach, C., Fisher, M., Wu, C., Fitzgibbon, A.,... Zollhöfer, M. (2014). Real-time Non-rigid Reconstruction using an RGB-D Camera. ACM Transactions on Graphics, 33(4), 156:1-12. https://dx.doi.org/10.1145/2601097.2601165
Loop, C., Schäfer, H., Stamminger, M., Keinert, B., & Nießner, M. (2014). State of the Art Report on Real-time Rendering with Hardware Tessellation. In State of the Art Reports (pp. 93-117). Strassburg.

Zuletzt aktualisiert 2017-19-11 um 01:01