Matthias Nießner


Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)

Publikationen (Download BibTeX)

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Thies, J., Zollhöfer, M., Stamminger, M., Theobald, C., & Nießner, M. (2016). Face2Face: Real-time Face Capture and Reenactment of RGB Videos. In Proc. Computer Vision and Pattern Recognition (CVPR) (pp. 2387-2395). Las Vegas.
Thies, J., Zollhöfer, M., Stamminger, M., Theobald, C., & Nießner, M. (2016). FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality. In (pp. 1-13). Cornell: Cornell University Library.
Nießner, M., Selgrad, K., Woop, S., & Benthin, C. (2015). Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching. In Proceedings of the 7th High-Performance Graphics Conference (pp. (to appear)). Los Angeles: Los Angeles: ACM.
Nießner, M., Keinert, B., Schäfer, H., & Stamminger, M. (2015). Real-Time Deformation of Subdivision Surfaces on Object Collisions. In GPU Pro 6 Advanced Rendering Techniques (pp. 27-50). Boca Raton: CRC Press.
Thies, J., Zollhöfer, M., Nießner, M., Valgaerts, L., Stamminger, M., & Theobald, C. (2015). Real-time Expression Transfer for Facial Reenactment. ACM Transactions on Graphics, 34(6).
Stamminger, M., Schäfer, H., Keinert, B., & Nießner, M. (2014). Local Painting and Deformation of Meshes on the GPU. Computer Graphics Forum, to appear.
Buchenau, C., Guthe, M., Nießner, M., Stamminger, M., Schäfer, H., & Keinert, B. (2014). Real-Time Deformation of Subdivision Surfaces from Object Collisions. In Proceedings of the 6th High-Performance Graphics Conference (pp. 89-96). Lyon: Eurographics Association.
Izadi, S., Rhemann, C., Zach, C., Fisher, M., Wu, C., Fitzgibbon, A.,... Zollhöfer, M. (2014). Real-time Non-rigid Reconstruction using an RGB-D Camera. ACM Transactions on Graphics, 33(4), 156:1-12.
Loop, C., Schäfer, H., Stamminger, M., Keinert, B., & Nießner, M. (2014). State of the Art Report on Real-time Rendering with Hardware Tessellation. In State of the Art Reports (pp. 93-117). Strassburg.
Izadi, S., Zollhöfer, M., Nießner, M., & Stamminger, M. (2013). Real-time 3D Reconstruction at Scale using Voxel Hashing. Acm Transactions on Graphics, 32(6), 169:1-11.

Zuletzt aktualisiert 2017-19-11 um 01:01