Matthias Nießner



close-button

Types of publications

Journal article
Book chapter / Article in edited volumes
Authored book
Translation
Thesis
Edited Volume
Conference contribution
Other publication type
Unpublished / Preprint

Publication year

From
To

Abstract

Journal

Image-guided Neural Object Rendering (2020) Thies J, Zollhöfer M, Theobalt C, Stamminger M, Nießner M Conference contribution, Original article Face2Face: real-time face capture and reenactment of RGB videos (2019) Thies J, Zollhöfer M, Stamminger M, Theobalt C, Nießner M Journal article, Original article Face2Face: Real-time Face Capture and Reenactment of RGB Videos (2016) Thies J, Zollhöfer M, Stamminger M, Theobald C, Nießner M Conference contribution FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality (2016) Thies J, Zollhöfer M, Stamminger M, Theobald C, Nießner M Book chapter / Article in edited volumes Real-Time Deformation of Subdivision Surfaces on Object Collisions (2015) Nießner M, Keinert B, Schäfer H, Stamminger M Book chapter / Article in edited volumes Real-time Expression Transfer for Facial Reenactment (2015) Thies J, Zollhöfer M, Nießner M, Valgaerts L, Stamminger M, Theobald C Journal article Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching (2015) Nießner M, Selgrad K, Woop S, Benthin C Conference contribution, Original article Real-Time Deformation of Subdivision Surfaces from Object Collisions (2014) Buchenau C, Guthe M, Nießner M, Stamminger M, Schäfer H, Keinert B Conference contribution Real-time Non-rigid Reconstruction using an RGB-D Camera (2014) Izadi S, Rhemann C, Zach C, Fisher M, Wu C, Fitzgibbon A, Loop C, et al. Journal article Local Painting and Deformation of Meshes on the GPU (2014) Stamminger M, Schäfer H, Keinert B, Nießner M Journal article