Sonia Hetzner



Organisationseinheit


Zentrum für Lehr-/Lernforschung, -innovation und Transfer, Abteilung ILI



Projektleitung


(Intercultural Competences):
INT.COMP: Intercultural Competences
Sonia Hetzner; Evelyn Schlenk
(01.09.2006 - 31.08.2008)


Publikationen (Download BibTeX)

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Hetzner, S., & Schmidt, C. (2018). Pimp your lecture: Digitalisierung der Lehre als Motor für Veränderung Auftrag an die Organisationsentwicklung der Hochschule. In Kerstin Mayrberger (Eds.), Synergien(n!). Beiträge zum Qualitätspakt Lehre im Jahre 2017. (24), 33–44. Hamburg. Hamburg.
Hetzner, S., Schmidt, C., Zepf, S., & Sesselmann, K. (2017). Pimp your lecture: Erfolgreiche Ansätze zur Unterstützung der Digitalisierung der Lehre an der Friedrich-AlexanderUniversität Erlangen-Nürnberg. In Bildungsräume Proceedings der 25. Jahrestagung der Gesellschaft für Medien in der Wissenschaft (GMW) 5. bis 8. September 2017 Chemnitz (pp. 110-115). Chemnitz: Münster & New York: WAXMANN.
Leen-Thomele, E., Hetzner, S., & Held, P. (2015). Mobile Learning for older adults: new learning concepts for seniors without e-skills. In 8 (pp. 996-1001). Seville, ES.
Hetzner, S., Schmidt, C., & Zepf, S. (2014). Video Use in Higher Education: Promoting High Quality Higher Education With Up-To-Date Media Approaches. Paper presentation at EDEN 2014 ANNUAL Conference, Zagreb.
Hetzner, S., Hallmeier, R., Berthold, M., Steiner, C., & Karanasios, S. (2012). Activity-based Competence Model - An Approach for 21st Century learners. In Paulsen Morten Flate (Eds.), Learners in the driving seat (pp. 97-98). Leuven, BE: Budapest: Eden Secretariat.
Hetzner, S., & Leen, E. (2012). Personalisation in e-learning, the key for success in learning in later life. In Paulsen Morten Flate (Eds.), Open learning generations (pp. 5). Porto, PT: Budapest: Eden Secretariat.
Hetzner, S., Protopsaltis, A., Pappa, D., & Pannese, L. (2012). Serious Games in Formal and Informal Learning. eLearning papers, Special Ed., 93-103.
Hetzner, S., Steiner, C.M., Dimitrova, V., Brna, P., & Conlan, O. (2011). Adult Self-regulated Learning through Linking Experience in Simulated and Real World: A Holistic Approach. In Delgado Kloos Carlos (Eds.), Towards ubiquitous learning (pp. 166-180). Palermo, IT: Berlin: Springer.
Hetzner, S., Moore, A., Pannese, L., Steiner, C.M., Brna, P., & Conlan, O. (2011). Affective Metacognitive Scaffolding for the Enhancement of Experiential Training for Adult learners. In Working Papers. Palermo, IT: Palermo.
Hetzner, S., Protopsaltis, A., Dimitra, P., Dunwell, I., Pannese, L., de Freitas, S., & Rebolledo-Mendez, G. (2011). Game-based learning for knowledge sharing and transfer: the e-VITA approach for intergenerational learning. In Felicia Patrick (Eds.), Handbook of research on improving learning and motivation through educational games : multidisciplinary approaches (pp. 974-1003). Hershey: Information Science Reference.

Zuletzt aktualisiert 2017-15-12 um 04:47