Rendering and Visualization


Organisation:
Lehrstuhl für Informatik 9 (Graphische Datenverarbeitung)

FAU Contact:
Grosso, Roberto Dr.
Stamminger, Marc Prof. Dr.

Description:

In Rendering, algorithms are examined to synthesize images from given virtual 3D-objects or worlds. Rendering methods can be focused on the generation of realistic images (photo-realistic rendering) or the fast synthesis of the images, resulting in fluent movement (real-time rendering). In Visualization, the goal is to render images that are realistic, but that gain insight to all types of data, from measured data (e.g., medical CT scans), simulated data (flow simulation data), or non-spatial, abstract data such as the spread of news in twitter.


Related Project(s)


EFE: Exploring the “Fukushima Effect”: Attitudes and opinions towards nuclear power and renewable energy and the emergence of a transnational algorithmic public sphere
Prof. Dr. Stefan Evert
(01/01/2017 - 31/12/2019)
Metalinguistic Abstractions for Graphics Applications
Kai Selgrad; Prof. Dr. Marc Stamminger
(01/01/2015)
Advanced Raytracing
Prof. Dr. Marc Stamminger
(01/01/2013)
Modeling and Visualization of Vascular and Skeletal Anatomy
Prof. Dr. Marc Stamminger
(01/11/2011 - 31/10/2016)
(Cross-modal perceptual display: a new generation of audiovisual virtual environments):
Crossmod: Cross-modal perceptual display: a new generation of audiovisual virtual environments
Prof. Dr. Marc Stamminger
(01/09/2006 - 31/12/2010)



Assigned publications


Keinert, B., Martschinke, J., & Stamminger, M. (2018). Learning Real-Time Ambient Occlusion from Distance Representations. In ACM (Eds.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Montreal, CA.
Franke, L., Hofmann, N., Stamminger, M., & Selgrad, K. (2018). Multi-Layer Depth of Field Rendering with Tiled Splatting. In ACM (Eds.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Montreal, CA.
Hofmann, N., Bogendörfer, P., Stamminger, M., & Selgrad, K. (2017). Hierarchical Multi-Layer Screen-Space Ray Tracing. In Proceedings of the 9th High-Performance Graphics Conference (pp. (to appear)). Los Angeles: Los Angeles: ACM.

Last updated on 2019-08-05 at 13:34